

It’s important to talk about the goals of each deck. I thought I would take the time in this article to compare these two decks and show how you can either power up or weaken your deck. This happened with a Volo semi-competitive Volo deck that I brewed with my friend. However, sometimes my inner spike devil whispers sweet little nothings into my ears tempting me to join the dark side for the cookies. As you can see from my original Volo deck and Manaless dredge deck. I usually build my decks to perform in the jankiest way possible. My answer always boils down to my deck building philosophy. I often get asked why I build my decks in a certain way when a combo or a specific card would help the deck perform better. Making it a perfect deck to brew around whatever play style that anyone wishes to play. That is not to say that Volo isn’t flexible, there are several different strategies that could be brewed around Volo from a +1/+1 counter deck all the way to a birthing pod deck.

This restriction however also makes it so that both Humans and Wizards are cut when building the deck and forces Volo players to run more obscure creatures in order to use Volo to their fullest potential. As such, a Volo’s deck should have few or no subtypes in common so that Volo can perform at max efficiency. The unique restriction is that Volo can’t make a copy of a creature if there are any common subtypes among creatures you control or creatures in your graveyard. And you can always blow your opponents out with the Moonmist trick, since it transforms ALL humans, whether or not they’re yours! Have fun with that.Volo, Guide to Monsters is an interesting commander as it has a built-in deck-building restriction. Nissa and Bolas are fine with it though, being non-humans and all. That means that right after you Moonmist, you’ll have a Planeswalker (or two, or three, or four) with zero Loyalty, which means it’ll immediately die. So they’ll transform, but have no way of gaining Loyalty counters. But if you simply force a transformation without a zone change, a la Moonmist, they aren’t ENTERING the battlefield- they’re already there. By coming back transformed, they enter with loyalty counters like all Planeswalkers are supposed to. The DFC-Walkers exile themselves for more than just flavor reasons of ‘planeswalking away and coming back’. Kytheon, Hero of Akros Jace, Vryn’s Prodigy Liliana, Heretical Healer and Chandra, Fire of Kaladesh are all Humans that can Transform, and Moonmist will hit them- but don’t get too excited about spending 1G to transform your Liliana in response to removal, or your Jace on turn 3. But there’s a few other things it can work on: Namely, 4 of the 5 Origins Planeswalkers. The original intent for this card was to turn a board of Human Werewolves into their bigger badder selves, and blow your opponent out by having only your Werewolves do any damage this combat. It transforms all Humans and then fogs any non-Werewolf creature damage.

Speaking of OG Innistrad, here’s one little bit of trivia fun before you go: Moonmist. If something tries to force a transformation while the Raider is on the battlefield, it’ll also not work- so if you’re playing Commander and you copy your opponent’s Delver of Secrets to try and get a 3/2 flier, you’re gonna whiff because you still can’t transform a single-faced card. That leaves the Raider stranded in exile forever, and you with egg on your face for paying 4UBR to remove your own creature. Returning it to the battlefield in that way is an impossible action, so you just don’t do it. It cannot Transform, so it cannot be Transformed. See, you’ll exile your Copy Bolas as the instructions dictate, but you can’t return it to the battlefield transformed- because your Protean Raider is not a Double-Faced Card. You get yourself a copy Bolas, and soon have the mana to transform it! Yeah, you’ll be sad if you do.

So, let’s say your opponent has a Nicky B staring you down, and you happen to draw a Protean Raider and you want to get in on that dragon action. We also have a few double-faced cards from Ixalan, but outside of Golden Guardian and Conqueror’s Galleon (sometimes, anyway) none of them are creatures, and that’s where we’re focusing for today. Welcome to a minor Blast from the Past here at the Rules Tips Blog, where we talk about Double-Faced Cards! We have a couple of them in Standard right now Nicol Bolas, the Ravager is a return to the form of the DFC-Walkers from Origins, being a Legendary Creature pre-spark on one side, and a post-spark Planeswalker on the other.
